Category Archives: Work

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Skyline LA

Posted on May 25, 2017

MOS created a mirrored portal for Insomniac Events newest festival: “Skyline LA”. Skyline LA took place at the brand new LA Historic State park and as the name implies it has an epic view of the LA skyline. With that … Continue reading

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Mobile Room Scale

Posted on January 10, 2017

Virtual Reality is amazing but one of the big complaints is that its such an individual experience its hard for other people in the room to interact and be social with someone that is in VR. That is where our … Continue reading

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Instagram Interactive Aquarium

Posted on June 29, 2016

Interactive Aquarium created for Instagram at Vidcon. Using projection mapping, Unreal Engine 4, Touch Designer, and airscan Lidar. Realtime visuals reacted as people walked through the water and touched the “instafish”. Some Stills of Design, Previs and Process  

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Chill Simulator

Posted on June 28, 2016

Interactive Installation for “Better Days” Art show held at WERKARTZ in downtown LA. Used Unreal Engine 4, Leap motion and an LED reactive apple monitor. Using the leap hand tracker allowed you to “pilot” your way through realtime low fi environments with … Continue reading

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Orange Sunshine VR

Posted on April 19, 2016

A VR acid trip that premiered at SXSW.  Made using Unreal Engine 4 we composited full CG environments with sterescopic live action footage shot on greenscreen. Combined with haptic feedback (a fan, subpac, and heater) the experience is extremely immersive. … Continue reading

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≡╡♦╞≡

Posted on February 26, 2016

Short film shot and directed by Master of Shapes and Vt Prodesign.

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Castrol Edge Virtual Racers

Posted on December 16, 2015

MOS was responsible for the tech and game development that allowed professional drivers Matt Powers and Ben Collins to race against each other in a virtual/physical race. A first of its kind for VR and racing. THE MAIN SPOT         … Continue reading

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Mayweather vs Pacquaio

Posted on June 16, 2015

For the Mayweather/Pacquiao fight we created a fully playable 8 bit ode to Nintendo favorite “Tyson’s Punchout” using a Nexersys boxing trainer as the controller. Users chose to fight Manny or Floyd using the punching pads, then followed cues from … Continue reading

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Castrol Edge Virtual Drift

Posted on June 9, 2015

Drive a REAL car blind to the REAL world while seeing only a VIRTUAL course. That was the challenge we were presented when approached by Castrol Edge. We had been working on a lot of Virtual Reality projects at the time but … Continue reading

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The Circuitry of Life

Posted on February 23, 2015

Was contacted to create content for Vitamotus’s recent project called the Circuitry of Life.  Essentially it was a fully interactive 40ft projected cube. It was awesome to be involved and see something so massive get projected on.  Thanks to Viatamotus and VT Production More … Continue reading

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Earth to Echo – End Credits

Posted on January 9, 2015

MOS created the ending animation sequence for Disney film Earth to Echo. During the film the kids are contacted by extra terrestrials via their cell phones. So the ending sequence plays off that by having the credits all occur on … Continue reading

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Dead Mau5 Visuals

Posted on December 16, 2014

Created these visuals alongside the awesome team from VT prodesign. We decided to do everything as practical as we could, so no post tricks all practical in camera effects. Using a combination of projection mapping, LEDs, vacuum forming, ferro fluid, … Continue reading

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Little People “Aldgate Patterns”

Posted on December 10, 2014

I was approached by the production company WORK  to direct  a music video for London producer Little People‘s forthcoming We Are But Hunks of Wood LP. Shot in the deserts of California, I got to combine projection mapping with nature, two of my … Continue reading

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Amplify.LA Bike Game

Posted on December 1, 2014

We were asked by Amplify.la ( a startup accelerator in Venice CA) to create an interactive installation for their upcoming launch party. I have always loved the concept of physical, analog objects interacting with digital, so for the concept was … Continue reading

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Tumblr Music Video Generator

Posted on November 10, 2014

MOS created this tumblr music video generator. Powered by dancer.js (audio analyzing javascript api) and tumblr api. It allows users to choose any tumblr site, any song, and have GIF’s or images react in realtime to the audio. Essentially creating music … Continue reading

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Miley Cyrus Bangerz Tour

Posted on November 3, 2014

MOS worked with Logan as a Creative Director for the Miley Cyrus Bangerz tour. Specifically designed and animated the visuals for the song “My Darling”

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Target X Games Party

Posted on September 10, 2014

Worked with VT productions making 3d mapped content for Target X games party.

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How is Poverty Measured?

Posted on September 10, 2014

Designed and Animated this spot for Bankstreet and Education Northwest to help promote awareness of the inaccuracy of the poverty measure and the repercussions this creates.

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I ♥ Tetrahedrons

Posted on September 10, 2014

3d Projection Mapping project I created. I First prototyped the design in 3d then recreated it (as accurately as possible) out of paper. Then did live projection animations and designs onto it. Watch the Behind the Scenes above for more … Continue reading

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ESPYs Party

Posted on September 8, 2014

Was approached by DNA events to do projection for both interior and exterior of Belasco Theater in downtown Los Angeles, for the ESPY awards party.  Was responsible for handling projection, content, creative direction, mapping and rigging of projectors. Interior had … Continue reading

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