Monthly Archives: April 2016

Orange Sunshine VR

Posted on April 19, 2016

A VR acid trip that premiered at SXSW.  Made using Unreal Engine 4 we composited full CG environments with sterescopic live action footage shot on greenscreen. Combined with haptic feedback (a fan, subpac, and heater) the experience is extremely immersive. … Continue reading

Posted in Design, Motion, Work | 1 Comment