For the brand new snapdragon stadium we were asked to create a experience that 30,000 stadium visitors could play at once. So we created the snapdragon race, an augmented reality race powered by people at the stadium. Via our custom … Continue reading
Posted in Design, Motion, Work | Leave a commentWe spent 3 months designing, animating, iterating and programming the central showcase for SAP’s Sapphire event. It was a rewarding yet challenging process that resulted in 9 installations over a 10,000 sqft area that immersed visitors in SAP innovation. From … Continue reading
Posted in Design, Motion, Work | Leave a commentWe are normally used to creating one off activations so it’s always a cool challenge and special opportunity to design something permanent and bring it to life. Sofi asked us to create a structure that would look good from all … Continue reading
Posted in Design, Motion, Work | Leave a commentWe created two activations for this years US Open tournament, Our first activation, a dynamic and interactive Tennis ‘Art Game’ developed for Chubb, harnessed the power of AI body segmentation and depth camera technology. This innovative game allowed participants to … Continue reading
Posted in Design, Motion, Work | Leave a commentFor the new SOFI Stadium we wanted fans to share their Sofi Experience with the world. So we created an AI powered video booth experience that placed fans in impossible locations. Using a combination of a kinect depth sensor camera … Continue reading
Posted in Design, Motion, Work | Leave a commentYou ever want to play a life sized Pop-A-Shot on projection mapped steroids? Well now you can! We partnered with BRICK CITY HOOPS hoops to create this larger than life interactive basketball experience that lets users test their skills in … Continue reading
Posted in Design, Motion, Work | Leave a commentFor the new Scream Movie we created an interactive, choose-your-own-adventure 360 web game that allows players to explore the original Scream house while trying not to get killed by Ghostface. survivescreamhouse.com PRESS FWA Site of the Day Clio Award Collider … Continue reading
Posted in Design, Motion, Work | Leave a commentWe were approached by INNOCEAN to direct 3 spots for the all new Kia Stinger. When we first saw this project, we jumped at the idea of telling a different kind of feature story. One that focuses on the feeling … Continue reading
Posted in Motion, Work | Leave a commentFor the Cyberpunk 2077 release we crafted up an alternate reality gaming experience that let contestants hack into a high tech shipping container to unlock real prizes (all from the comfort of home). Working alongside the amazing VTprodesign team this … Continue reading
Posted in Design, Motion, Work | Leave a commentDuring these pandemic times we have been coming up with new ways to help makes audiences feel more engaged with digital experiences. For the White Claw Winter Games we created a Claw machine that you could control over the internet … Continue reading
Posted in Design, Motion, Work | Leave a commentWe were tasked to design and build the central showcase for SAP Sapphire event. Typically Sapphire is a 3 day annual summit attended by 26,000 customers, partners, and employees from 180 countries. But with a global pandemic the event was … Continue reading
Posted in Design, Motion, Work | Leave a commentEven with quarantine we still wanted to make something awesome for our friends to experience. So we created RoboArcaid. Collaborating with our good friends VTProDesign we created a custom live streamed video game that lets you control giant robots all … Continue reading
Posted in Design, Motion, Work | Leave a commentWe love taking people out of their normal reality and immersing them with interactive installations. So when Intel reached out to us to make a new experience that leverages the power of the multi core i9 chipset and dolby atmos … Continue reading
Posted in Design, Motion, Work | Leave a commentInteractive button mashing game created for AWS Intersect festival. The event was led by Production Club, who reached out to MOS to create a fast paced button mashing game that would be rock solid underneath the immense pressure of excited … Continue reading
Posted in Design, Motion, Work | Leave a commentInteractive Basketball and Running experiences we created for SXSW. We toured the event around the US and to Brazil and Europe. Raw footage of the basketball experience:
Posted in Design, Motion, Work | Leave a commentPermanent interactive installation installed at SAP’s new york offices located at 10 hudson yard. MOS was responsible for installing and creating a interactive installation that responded to users movement and constantly evolved with live data.
Posted in Design, Motion, Work | Leave a commentMOS created a Reactive dance floor for Primeknit event in Venice, CA. Using a combination of Zed camera, touchdesigner and projection mapping to create a projected floor that tracked the dancers movements and created real-time visuals.
Posted in Design, Motion, Work | Leave a commentInstallation we created for Badgley Mischka at SAP Sapphire event. Users were able to vote for their favorite dress and trigger reactive visuals and realtime data on what others had chosen at the event.
Posted in Design, Motion, Work | Leave a commentInteractive Aquarium created for Instagram at Vidcon. Using projection mapping, Unreal Engine 4, Touch Designer, and airscan Lidar. Realtime visuals reacted as people walked through the water and touched the “instafish”. Some Stills of Design, Previs and Process
Posted in Design, Motion, Work | Leave a commentInteractive Installation for “Better Days” Art show held at WERKARTZ in downtown LA. Used Unreal Engine 4, Leap motion and an LED reactive apple monitor. Using the leap hand tracker allowed you to “pilot” your way through realtime low fi environments with … Continue reading
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