Monthly Archives: June 2015

Mayweather vs Pacquaio

Posted on June 16, 2015

For the Mayweather/Pacquiao fight we created a fully playable 8 bit ode to Nintendo favorite “Tyson’s Punchout” using a Nexersys boxing trainer as the controller. Users chose to fight Manny or Floyd using the punching pads, then followed cues from … Continue reading

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Castrol Edge Virtual Drift

Posted on June 9, 2015

Drive a REAL car blind to the REAL world while seeing only a VIRTUAL course. That was the challenge we were presented when approached by Castrol Edge. We had been working on a lot of Virtual Reality projects at the time but … Continue reading

Posted in Design, Work | 5 Comments