A VR acid trip that premiered at SXSW. Made using Unreal Engine 4 we composited full CG environments with sterescopic live action footage shot on greenscreen. Combined with haptic feedback (a fan, subpac, and heater) the experience is extremely immersive.
In Engine Still:
WIRED – “A VR ACID TRIP WITHOUT THE COMEDOWN”
DAILY MAIL – CAN VIRTUAL REALITY RECREATE THE EFFECTS OF DRUGS?
NO FILM SCHOOL – MAKE YOUR AUDIENCE TRIP ON ACID
technique
VR/HTC Vive
Stereo Capture
Unreal Engine
Haptic Feedback
Subpac
Realtime In game Compositing
client
Internal
additional credits
Game Development:
Adam Amaral, Glenn Snyder, Rob Meza
William Kirkley
Master of Shapes is a space surfing, geometry taming, buffalo riding, Future House. A design-driven interactive studio specializing in making the impossible. Made up of creative visionaries, gamers, directors & technologists we work together to create innovative world class experiences.
info@masterofshapes.comWhat We Do:
© 2024 MASTER OF SHAPES INC. ALL RIGHTS RESERVED.