A VR acid trip that premiered at SXSW. Made using Unreal Engine 4 we composited full CG environments with sterescopic live action footage shot on greenscreen. Combined with haptic feedback (a fan, subpac, and heater) the experience is extremely immersive.
In Engine Still:
Realtime In game Compositing
Adam Amaral, Glenn Snyder, Rob Meza
Master of Shapes is a space surfing, geometry taming, buffalo riding, Future House. A design-driven interactive studio specializing in making the impossible. Made up of creative visionaries, gamers, directors & technologists we work together to create world class firstname.lastname@example.org
What We Do:
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