We love taking people out of their normal reality and immersing them with interactive installations. So when Intel reached out to us to make a new experience that leverages the power of the multi core i9 chipset and dolby atmos spatial audio we were excited to see how far we could push it. We decided to make botanical dimensions. An immersive experience that takes place in a real jungle (in downtown LA)
We combined spatial audio, giant hexagon LEDs, rear projected screen, haptic fans and a custom controller that allowed you to fly through a generative botanical world. Here is a quick video recap and some pictures of the setup that went into making this one happen.
We rented out a warehouse space in south LA to serve as the canvas for our jungle.
Then brought in a bunch of plants
And even added a lake
Via RSVP people could come experience this rare solo experience. Where they walked into a warehouse in LA and entered a full on jungle complete with real dirt, plants and immersive audio.
We designed a generative world using unreal engine, that visitors were able to fly through using the custom controller all while feeling insane spatial audio whip past them in the jungle.
Poster design for the event:
technique
Unreal Engine
Touch designer
Projection mapping
Spatial Audio
client
Intel
additional credits
Adam Amaral - Creative Technologist
Rob Meza - Game Devolpment
Jordan Halsey - Game Devolpment
Jonathan Moore - Game Devolpment
John Laviola - Producer
CanopyLA - Sound design
Master of Shapes is a space surfing, geometry taming, buffalo riding, Future House. A design-driven interactive studio specializing in making the impossible. Made up of creative visionaries, gamers, directors & technologists we work together to create innovative world class experiences.
info@masterofshapes.comWhat We Do:
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