Category Archives: Work

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ROBOARCAID

Posted on May 6, 2020

Even with quarantine we still wanted to make something awesome for our friends to experience. So we created RoboArcaid. Collaborating with our good friends VTProDesign we created a custom live streamed video game that lets you control giant robots all … Continue reading

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Botanical Dimensions

Posted on February 11, 2020

We love taking people out of their normal reality and immersing them with interactive installations. So when Intel reached out to us to make a new experience that leverages the power of the multi core i9 chipset and dolby atmos … Continue reading

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Button Mash

Posted on January 28, 2020

Interactive button mashing game created for AWS Intersect festival. The event was led by Production Club, who reached out to MOS to create a fast paced button mashing game that would be rock solid underneath the immense pressure of excited … Continue reading

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SXSW Under Armour Experiences

Posted on March 19, 2019

Interactive Basketball and Running experiences we created for SXSW. We toured the event around the US and to Brazil and Europe. Raw footage of the basketball experience:

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VR Go Karts

Posted on November 2, 2018

If you ever wanted to play Mario Kart in real life now is your chance! We partnered with intel and k1 speed to put together a worlds first virtual reality go kart experience!   BTS In Game  

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SAP EBC

Posted on April 26, 2018

Permanent interactive installation installed at SAP’s new york offices located at 10 hudson yard. MOS was responsible for installing and creating a interactive installation that responded to users movement and constantly evolved with live data.

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Primeknit Reactive Dance Floor

Posted on April 11, 2018

MOS created a Reactive dance floor for Primeknit event in Venice, CA. Using a combination of Zed camera, touchdesigner and projection mapping to create a projected floor that tracked the dancers movements and created real-time visuals.

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Badgley Mischka

Posted on January 31, 2018

Installation we created for Badgley Mischka at SAP Sapphire event. Users were able to vote for their favorite dress and trigger reactive visuals and realtime data on what others had chosen at the event.

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Skyline LA

Posted on May 25, 2017

MOS created a mirrored portal for Insomniac Events newest festival: “Skyline LA”. Skyline LA took place at the brand new LA Historic State park and as the name implies it has an epic view of the LA skyline. With that … Continue reading

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Mobile Room Scale

Posted on January 10, 2017

Virtual Reality is amazing but one of the big complaints is that its such an individual experience its hard for other people in the room to interact and be social with someone that is in VR. That is where our … Continue reading

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Instagram Interactive Aquarium

Posted on June 29, 2016

Interactive Aquarium created for Instagram at Vidcon. Using projection mapping, Unreal Engine 4, Touch Designer, and airscan Lidar. Realtime visuals reacted as people walked through the water and touched the “instafish”. Some Stills of Design, Previs and Process  

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Chill Simulator

Posted on June 28, 2016

Interactive Installation for “Better Days” Art show held at WERKARTZ in downtown LA. Used Unreal Engine 4, Leap motion and an LED reactive apple monitor. Using the leap hand tracker allowed you to “pilot” your way through realtime low fi environments with … Continue reading

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Orange Sunshine VR

Posted on April 19, 2016

A VR acid trip that premiered at SXSW.  Made using Unreal Engine 4 we composited full CG environments with sterescopic live action footage shot on greenscreen. Combined with haptic feedback (a fan, subpac, and heater) the experience is extremely immersive. … Continue reading

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≡╡♦╞≡

Posted on February 26, 2016

Short film shot and directed by Master of Shapes and Vt Prodesign.

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Castrol Edge Virtual Racers

Posted on December 16, 2015

MOS was responsible for the tech and game development that allowed professional drivers Matt Powers and Ben Collins to race against each other in a virtual/physical race. A first of its kind for VR and racing. THE MAIN SPOT         … Continue reading

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Mayweather vs Pacquaio

Posted on June 16, 2015

For the Mayweather/Pacquiao fight we created a fully playable 8 bit ode to Nintendo favorite “Tyson’s Punchout” using a Nexersys boxing trainer as the controller. Users chose to fight Manny or Floyd using the punching pads, then followed cues from … Continue reading

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Castrol Edge Virtual Drift

Posted on June 9, 2015

Drive a REAL car blind to the REAL world while seeing only a VIRTUAL course. That was the challenge we were presented when approached by Castrol Edge. We had been working on a lot of Virtual Reality projects at the time but … Continue reading

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The Circuitry of Life

Posted on February 23, 2015

Was contacted to create content for Vitamotus’s recent project called the Circuitry of Life.  Essentially it was a fully interactive 40ft projected cube. It was awesome to be involved and see something so massive get projected on.  Thanks to Viatamotus and VT Production More … Continue reading

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Earth to Echo – End Credits

Posted on January 9, 2015

MOS created the ending animation sequence for Disney film Earth to Echo. During the film the kids are contacted by extra terrestrials via their cell phones. So the ending sequence plays off that by having the credits all occur on … Continue reading

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Dead Mau5 Visuals

Posted on December 16, 2014

Created these visuals alongside the awesome team from VT prodesign. We decided to do everything as practical as we could, so no post tricks all practical in camera effects. Using a combination of projection mapping, LEDs, vacuum forming, ferro fluid, … Continue reading

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