Short film shot and directed by Master of Shapes and Vt Prodesign.
Posted in Work | Leave a commentMOS was responsible for the tech and game development that allowed professional drivers Matt Powers and Ben Collins to race against each other in a virtual/physical race. A first of its kind for VR and racing.
THE MAIN SPOT
BEHIND THE SCENES
MORE BTS FROM AUSTIN EVANS
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For the Mayweather/Pacquiao fight we created a fully playable 8 bit ode to Nintendo favorite “Tyson’s Punchout” using a Nexersys boxing trainer as the controller. Users chose to fight Manny or Floyd using the punching pads, then followed cues from the game to slug it out to the Knockout. While users played the game, an automatic 360 degree, 12 GoPro bullet time array worked to create a branded video for the user to have as a takeaway from the event.
A sign-in system was written so that brand ambassadors could log the users in via a branded web-app. The game ran itself for 10 days with this minimal input. The 360 rig captured, rendered, and emailed users automatically the entire time. A robust backend was created in Touch Designer to emulate the game logic in a node based, python environment. Models were created in C4D and then post processed to appear 8 bit when viewed through Touch Designer.
The bullet time rig’s back end was created by combining the power of the Foundry’s Nuke compositing software with scripting in Python. Templates for Nuke files were written in plain text and edited programmatically via python to automate the video creation. Without Nuke, branding and mixing the slowmo with the bullet array for this project was impossible.

Arduinos were used as serial host devices throughout from the punching machine to triggering the 360 array.
Drive a REAL car blind to the REAL world while seeing only a VIRTUAL course. That was the challenge we were presented when approached by Castrol Edge. We had been working on a lot of Virtual Reality projects at the time but this was the biggest challenge we had been approached with. Track a moving car with pinpoint accuracy, so that professional drift racer Matt Powers could drive completely blind, was no easy task.
Some behind the scenes below:
Our first successful run of tracking the car.
We spent countless hours researching different positional tracking techniques that would allow us to track a car with little to no latency and with a refresh rate that would match the 75hz needed to run oculus rift smoothly.
Using a combination of onboard sensors paired with gps we were able to get accurate tracking of the car for up to 45 seconds at a time, which worked perfectly for our goal. Originally we thought, “oh no big deal lets strap a GPS on this thing and call it a day” boy were we wrong. First off even the best of GPS updated at 10Hz which is not nearly fast enough to keep up with a full speed car. Also the accuracy of traditional GPS is 3-5 meters which isn’t the pin point accuracy we wanted. Luckily we found a company called swiftnav that makes affordable RTK gps units. If your not familiar with RTK gps, its a method of combining two gps units, that triangulates each position and gives you an accuracy of up to 1cm! Perfect we thought, but only at 5hZ refresh rate. So we only were able to use the gps system to give us an extremely accurate starting position to place our real car accurately into our virtual world.
The next step was providing 1:1 feedback for the driver in both the real world and virtual world. We accomplished this by tapping into the cars CANBUS system, which allowed us to track the throttle, brake, e-brake, and steering angle at up to 1 million hZ refresh rate, just what we needed!
The final issue we ran into, is that the oculus Rift is not meant to be in a moving vehicle and because of this one of the issues is, if you turn the car, the Oculus Rift thinks your turning your head. To overcome this we used a 9DOF IMU which is equipped with accelerometer, gyroscope, and magnetometer , and subtracted the cars orientation from the Oculus Rift, we later added this info back on to feed the physics engine in Unreal Engine the proper orientation of the vehicle.
A feature from youtuber Austin Evans that goes a little more in depth on some of the work we did.
Posted in Design, Work | 5 CommentsMade this interactive boxing game currently on display in Vegas for the upcoming mayweather vs pacquiao fight. I’m not a huge boxing fan but I had alot of fun making this with vtprodesign. Using a combination of punching sensors and remotely triggered gopro bullet time arrays, this project definitely taught me alot and was a unique challenge. Built with touchdesigner and python. Click above for video of the installation.
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Was contacted to create content for Vitamotus’s recent project called the Circuitry of Life. Essentially it was a fully interactive 40ft projected cube. It was awesome to be involved and see something so massive get projected on. Thanks to Viatamotus and VT Production More info over at Creators Project

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Recently worked on content for Vitamotus’s recent project called the Circuitry of Life. It was awesome to be involved and see something so massive get projected on. Thanks to Viatamotus and VT Production More info over at Creators Project
Posted in Blog | Leave a commentMOS created the ending animation sequence for Disney film Earth to Echo. During the film the kids are contacted by extra terrestrials via their cell phones. So the ending sequence plays off that by having the credits all occur on cell phones.
Stills:



Created these visuals alongside the awesome team from VT prodesign. We decided to do everything as practical as we could, so no post tricks all practical in camera effects. Using a combination of projection mapping, LEDs, vacuum forming, ferro fluid, and a couple other tricks.
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I was approached by the production company WORK to direct a music video for London producer Little People‘s forthcoming We Are But Hunks of Wood LP. Shot in the deserts of California, I got to combine projection mapping with nature, two of my favorite things.
Awards:
-Official Selection 2013 Atlanta Film Festival
– 2013 Telly Award (Music Video Category)
Some BTS of us making shapes in the desert.
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We were asked by Amplify.la ( a startup accelerator in Venice CA) to create an interactive installation for their upcoming launch party. I have always loved the concept of physical, analog objects interacting with digital, so for the concept was to have an exercise bike that drove you through a digital world.
Using an Arduino microcontroller to detect each pedal of the bike, we then sent that info to touchdesigner which handled the creation of the game and the visuals. The Microsoft Kinect tracks the users leaning from side to side, giving us a way to navigate even when using a stationary exercise bike.
Posted in Design, Illustration, Motion, Work | Leave a commentMOS created this tumblr music video generator. Powered by dancer.js (audio analyzing javascript api) and tumblr api. It allows users to choose any tumblr site, any song, and have GIF’s or images react in realtime to the audio. Essentially creating music videos instantly from your favorite tunes and tumblrs. It also works as a great live solution if your a VJ in a bind and need content for your upcoming set. Requires chrome (uses web audio api, local storage api, and -webkit- filters) If your prone to seizures be careful… Click the above image to go to https://lab.masterofshapes.com/tumblrmvg/
Featured on: Creators Project
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MOS worked with Logan as a Creative Director for the Miley Cyrus Bangerz tour. Specifically designed and animated the visuals for the song “My Darling”
Lately I have been working on a lot of projects involving VR and other immersive technologies. Here is some fun I had experimenting with the Oculus Rift, Leap Motion, Arduino and Unity.
Posted in Blog | Leave a commentUsing touch designer, an arduino mega, relay switch board, and LED’s we put together a fun little project that may or may not give you a seizure.
Posted in Blog | Leave a commentWorked with VT productions making 3d mapped content for Target X games party.
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Designed and Animated this spot for Bankstreet and Education Northwest to help promote awareness of the inaccuracy of the poverty measure and the repercussions this creates.
3d Projection Mapping project I created. I First prototyped the design in 3d then recreated it (as accurately as possible) out of paper. Then did live projection animations and designs onto it.
Watch the Behind the Scenes above for more info on the project.
Was approached by DNA events to do projection for both interior and exterior of Belasco Theater in downtown Los Angeles, for the ESPY awards party. Was responsible for handling projection, content, creative direction, mapping and rigging of projectors. Interior had 5 synced screens of projection mapped content. The 60ft x 30ft exterior facade of the theater was also projection mapped with unique 3d content.
KnowHow2GO is a campaign designed to encourage students and veterans to prepare for college. This project was very time consuming to make but also very fun. Everything was designed in 3d then folded out of real construction paper. Below are behind the scenes of the process.
Each frame of the animation was designed and prevized in 3d first, then folded out of construction paper. Below are some stills before wire removal and clean up.
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