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Skyline LA

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MOS created a mirrored portal for Insomniac Events newest festival: “Skyline LA”. Skyline LA took place at the brand new LA Historic State park and as the name implies it has an epic view of the LA skyline. With that in mind MOS designed and fabricated a large mirrored portal that perfectly framed the LA skyline. With a mirrored front guests got a unique photo opportunity that changed throughout the day.

Final:

Build:

Social:

BTS:

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Spray Paint in VR with Vive Tracker

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After working on the first-person-shooter-oriented Mobile Room-Scale, we wanted to make show off the more creative side of VIVE Tracker. For this, we developed a 3D-printed spray paint can that uses the GPIO pins on the VIVE Tracker to send commands to a demo game we’ve created in UE4.

In this tutorial, we will teach you how we did it. We’ll give you the print files needed, walk you through assembling the physical model once it has finished printing, and show you how to connect the incoming signals from the VIVE Tracker Spray Can into the demo game in UE4.


Part 1: Making the Controller

What you’ll need:
Tools

Parts List:


Step 1: Print the models


Print Files Folder


Step 2: Assemble the Can



Full Assemble Can Video


Steps:


Part 2: Making the Game


What you’ll need:

For this tutorial, you will need the FBX file for the entire spray can along with the project files for the game we are building. The game is already finished, and the blueprints have all been extensively commented to let you know why we’re doing what we’re doing.

Spray Can: FBX Model
Spray Can: UE4 Project Files

Preface:

Since the VIVE Tracker has just come out, some of the programs we are using haven’t quite caught up to fully incorporating their functionality as of this tutorial. As such, we have a few workarounds to hold you over in the meantime. Once everyone has updated to the OpenVR version that fully supports the Trackers these workarounds won’t be needed.

The first thing you will need to do is download and use the VIVE Tracker Role Changer (VTRC). As of this tutorial, version 0.8 was the newest. Here is the LINK. That allows us to use the GPIO pins as controls when sending to programs, like UE4, that have not updated to the new version of OpenVR just yet.

Here are a few things we think you should be looking out for while we wait for the update to OpenVR:


Step 1: Setting up UE4 for the Motion Controllers



Full Motion Control Setup Video


Steps:


Step 2: Create the Controls for the Inputs



Full Create Controls Video

This section is built to follow within the Project as there are many parts to its operation. Please open the project files for even more detail on this build out.


Below is a summary of what to look for within the Project files:


Outside of VR

More fun can be had even outside of VR. For example combined with a projector you can have all the fun of graffiti without the fumes.

A post shared by Adam Amaral (@masterofshapes) on

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