MOS created a mirrored portal for Insomniac Events newest festival: “Skyline LA”. Skyline LA took place at the brand new LA Historic State park and as the name implies it has an epic view of the LA skyline. With that … Continue reading
Posted in Design, Work | Leave a commentAfter working on the first-person-shooter-oriented Mobile Room-Scale, we wanted to make show off the more creative side of VIVE Tracker. For this, we developed a 3D-printed spray paint can that uses the GPIO pins on the VIVE Tracker to send … Continue reading
Posted in thelab | 23 CommentsWe debuted our first multiplayer mobile room scale experience at CES this year, and we were actually quite surprised to see how many people actually had alot of fun playing our game “Cover Me!!”. Quick background: “Cover Me!!” is a … Continue reading
Posted in thelab | 9 CommentsWe are big fans of the new HTC Vive tracker and have been lucky to have early developer access. At CES we used the trackers for our mobile room scale experience “Cover Me!!” , which allows players to use their mobile devices along side a … Continue reading
Posted in thelab | 17 CommentsVirtual Reality is amazing but one of the big complaints is that its such an individual experience its hard for other people in the room to interact and be social with someone that is in VR. That is where our … Continue reading
Posted in Work | 1 CommentInteractive Aquarium created for Instagram at Vidcon. Using projection mapping, Unreal Engine 4, Touch Designer, and airscan Lidar. Realtime visuals reacted as people walked through the water and touched the “instafish”. Some Stills of Design, Previs and Process
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