Author Archives: masterofshapes

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2017-09-20/13-37-40.jpg

Posted on September 20, 2017 Posted in graffiti | Leave a comment

2017-09-20/13-20-02.jpg

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2017-09-20/13-16-00.jpg

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2017-09-20/13-10-44.jpg

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2017-09-20/13-05-02.jpg

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2017-09-20/12-57-57.jpg

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2017-09-20/12-51-25.jpg

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2017-09-20/12-39-24.jpg

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2017-09-20/12-26-21.jpg

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2017-09-20/11-29-04.jpg

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2017-09-20/10-32-46.jpg

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Skyline LA

Posted on May 25, 2017

MOS created a mirrored portal for Insomniac Events newest festival: “Skyline LA”. Skyline LA took place at the brand new LA Historic State park and as the name implies it has an epic view of the LA skyline. With that … Continue reading

Posted in Design, Work | Leave a comment

Spray Paint in VR with Vive Tracker

Posted on April 19, 2017

After working on the first-person-shooter-oriented Mobile Room-Scale, we wanted to make show off the more creative side of VIVE Tracker. For this, we developed a 3D-printed spray paint can that uses the GPIO pins on the VIVE Tracker to send … Continue reading

Posted in thelab | 23 Comments

Mobile Room Scale Experiences with Vive Tracker

Posted on April 19, 2017

We debuted our first multiplayer mobile room scale experience at CES this year, and we were actually quite surprised to see how many people actually had alot of fun playing our game “Cover Me!!”. Quick background: “Cover Me!!” is a … Continue reading

Posted in thelab | 9 Comments

Roomscale VR with Google Daydream

Posted on February 17, 2017

We are big fans of the new HTC Vive tracker  and have been lucky to have early developer access. At CES we used the trackers for our mobile room scale experience “Cover Me!!” , which allows players to use their mobile devices along side a … Continue reading

Posted in thelab | 17 Comments

Mobile Room Scale

Posted on January 10, 2017

Virtual Reality is amazing but one of the big complaints is that its such an individual experience its hard for other people in the room to interact and be social with someone that is in VR. That is where our … Continue reading

Posted in Work | 1 Comment

Instagram Interactive Aquarium

Posted on June 29, 2016

Interactive Aquarium created for Instagram at Vidcon. Using projection mapping, Unreal Engine 4, Touch Designer, and airscan Lidar. Realtime visuals reacted as people walked through the water and touched the “instafish”. Some Stills of Design, Previs and Process  

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