I know all my VFX homies would shun me for repping Cinema 4d but I must say, it kills it sometimes. On a recent job I had to recreate hand drawn boards so that they could be animated. I knew it’d be insane to do it the real (cool) way a.k.a frame by frame cell animation, so I opted to use a 3d route. My homie Cale Ajoka drew up the initial sketch and then I set out to rebuild it in 3d. It was a fun process that kind of trips out your head a little because 3d is all about grids and accurate perspective, but drawing stuff by hand always creates those imperfections and physically inaccurate perspective that we all love. To get the hand drawn look, I used Cinema 4d’s sketch and toon renderer. I had no prior experience with Sketch and Toon but after some tweaking and tests I was able to get a line quality I was happy with.
Posted in Blog | 2 CommentsI’ve been seeing a bunch of cool stuff done with the microsoft kinect, outside of gaming, so I finally got one for myself to start hacking. In June Microsoft released an official SDK beta for the kinect. I first tried my hacking with the SDK and while there is some documentation on getting started with getting simple depth data or skeletal data out of the kinect, it seemed to lack some experimental examples that a beginner could work off of. After doing some research I decided to try out an open source library from openkinect.org. Besides OpenNI from primsense (another library/drivers that I haven’t tried) openkinect seems pretty popular with the hacking community. After going through their example codes and playing around, I really liked the point cloud, created using depth data from the kinect. So I decided to make a trippy/glitchy ass video (above).
I quickly realized that my c++/c# knowledge is non-existent so I did more research… trying to bring the kinect data to something I’m a little more familiar with. Thanks to Hardik Pandya I found a great processing library for the Kinect. Once I got it working, I was able to use javascript to hack the kinect. Since I’ve got a little web dev knowledge the javascript was much easier to understand than the previous c++/c#. Soooooooo, thats where I am now, I got a lot more to learn. Hopefully more experiments coming soon.
Posted in Blog | 2 CommentsI did a poster design for a friends band, Comfort Twin.
Posted in Blog | 1 CommentDamn I need to get an RC plane like this guy. Even with recent injuries its hard to be bummed when this is what surrounds me (just wish I could skate right now). Sometimes I guess I don’t realize how fortunate I am to be living in such a beautiful place, I’m stoked that life was kind enough to let me live here.
Posted in Blog | 3 CommentsJust saw this…pretty amazing plus its got Buffalo’s in it, so double win! By Edouard Salier
Posted in Blog | Leave a commentI just recently got the GoPro HD camera and for the money it is pretty dope. Took it out on a little bike ride through Venice yesterday to try it out. Wish I had mounted the camera a little better but atleast you get plently of man thigh in the shot. You can really never have too much man thigh….
Posted in Blog | 1 Comment
In my pursuit to be friends with the Sun I just got the Logitech K750 solar powered keyboard. Not gonna lie, pretty hyped on it. I’m typing with it right now and so far so good. According to the stats (check them all out here) it will stay charged for up to 3 months with no sunlight off of one full charge. Plus even the low light from my monitors will charge it. This has definitely sparked a new interest of mine and that is SUN! Sunshine makes me feel great. and I want to be surrounded by things that are awesome, so I decided I want to make my own solar powered light. Not too hard from what I’ve seen online but I’m hoping to bring an Arduino into the mix, (open-source single-board microcontroller) and make some artsy/nerdy/solar powered thing light. And you know that shit is gonna involve shapes (I love shapes too). I’ll keep you posted, first thing is to design the actual light then figure out how to bring my homie the SUN into the mix.
Posted in Blog | Leave a commentJust added some colored drawings from my sketchbook to the WORK page. Check it out HERE
Posted in Blog | Leave a commentAdded various drawings from all the sketchbooks I could to my Work. Now I gotta track down all the colored drawings… Check them out: HERE.
Posted in Blog | Leave a commentGoing to F5 in NYC pretty hyped!
Posted in Blog | 1 CommentFinally redesigning my website, and I decided to make some custom type for the navigation links: “Reel, Work, Blog”. So I busted out my trusty 0.3 microns and went to work and came up with this pattern filled type….
Posted in Blog | 1 CommentThanks to my friends Jeff Moustache, Jarad Kleinberg and Ryan Buchko for helping me out. I got to shoot my dream, me with a shapehead, with a buffalo. We were filming too, the buffalo is gonna be the intro to my new reel!
Posted in Blog | Leave a commentNuff said!
Posted in Blog | Leave a commentSo I had been talking and saying “Damn I wish I could chill with a buffalo” and I realized, I live in LA and they got everything. So I did some research and found A-Z animals and after some talking/begging I got them to let me rent a buffalo for an hour!!!!
Posted in Blog | Leave a commentThe real deal…
Posted in Blog | Leave a commentSo I decided on using poster paper because I’m hoping it will be strong enough while still being light weight. After all I wanna wear this thing! So I did a little test with computer paper…
Posted in Blog | Leave a commentSo the Japanese think of everything (not rascists but more of a compliment), the program Pepakura allows you to import a 3d object and it automatically lays it out for you into something you can fold out of paper (amazing!).
Posted in Blog | 1 CommentSo my last website I had drawn what I wish could be reality… Shapes for a head. Its time to make my dreams come true. I want to mature the look of the Shapehead and after seeing this : Anamorphic Shapes I realized that making it out of paper (one of my favorite mediums) would be my best bet. First step is modeling it in Maya…
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