Lunar Eclipse 2014, where were you? Here are me and my buddies Sleep Sleep and Jeffrey Moustache hanging out enjoying the view. Photo by Jeffrey Moustache
Posted in Blog | Leave a commentI’ve been very fortunate to work on a lot of interesting projects the last year. Heres to another year of fun!
Posted in Blog | Leave a commentIn a quest to make more interactive work. I created this tumblr music video generator. Powered by dancer.js (audio analyzing javascript api) and tumblr api. It allows users to choose any tumblr site, any song, and have GIF’s or images react in realtime to the audio. Essentially creating music videos instantly from your favorite tunes and tumblrs. It also works as a great live solution if your a VJ in a bind and need content for your upcoming set. Requires chrome (uses web audio api, local storage api, and -webkit- filters). If your prone to seizures becareful…
http://tumblrmusicvideogenerator.masterofshapes.com/
Posted in Blog | Leave a commentFun shoot this weekend, went up to Malibu did a little hiking and got some photos of my new mask with the help of the always beast Jeffrey Moustache
Posted in Blog | Leave a commentPretty much sums it up
Posted in Blog | 2 CommentsMusic video I directed for Little People. This is the official video for Little People’s first single off his new full length album – We Are But Hunks Of Wood – out on Oct 9th 2012.
More info at littlepeoplemusic.com
Title: Aldgate Patterns
Production Company: WORK (wework.tv)
Client: Little People
Director: Master of Shapes
Exec Producer: Nick Read
Assistant Director: Chris Martz
Director of Photography: Jeffrey Moustache & Cory Brown
2nd Camera: Tim Arnold
Costume Design: The Dogshow
Editor: Jesse Coane
Colorist: Jesse Coane
Format: Canon 5D / 7D & Time-lapse image sequences
Media: Online
Duration: 3 minutes & 24 seconds
Some behind the scene photos from my first live action music video for “Aldgate Patterns” by Little People. I had a shit ton of help from some great friends making this, it was a bunch of work but super fun at the same time. If you get a chance check out the official video here: Little People “Aldgate Patterns”
Posted in Blog | Leave a commentDid some style frames for a Bank of America pitch, figured I would share with you guys. Click above to see them larger. It was a pretty corporate/boring (yawn) topic but I had fun trying to fit into their corporate style. On a side note I’ve been busy directing my first music video, can’t share too much info at the moment but we are done shooting and about to move into post production, so it will be out soon!
Posted in Blog | Leave a commentI had the opportunity to do a project for a really good cause this past month. It’s to bring attention to the 7 MILLION PREVENTABLE CHILD DEATHS that occur each year. True but very sad fact. You can find more information on how to help here: http://5thbday.usaid.gov
I designed, directed, and animated the spot using a combination of After Effects, C4D, and flash.
Posted in Blog | Leave a commentI’m definitely still a beginner when it comes to JavaScript, but I’ve been messing around with processing.js. Processing.js is the sister project of the popular Processing visual programming language, designed for the web. In essence it allows you to create virtually anything you can make in Processing and then display it in a HTML5 canvas element. For my first “dabble” into processing.js I made a generative “shape trail” that follows your mouse. Nothing too crazy but it makes for some unique results, especially when combined with some custom buttons to trigger random effects in the sketch. I was able to get it full screen with the help of Anthony Mattox‘s info on full browser processing.js sketches. As well as some great tutorial help from the guys over at http://www.creativecoding.org If you make some cool stuff out if it, be sure to share some screen grabs, I’d love to see them. Above are a few screenshots, and here is a link to the DEMO
Posted in Blog | Leave a commentHad a great time this weekend because I got the privilege to participate in Create.ture ‘s clothing release party. While the Edison Electrics were playing sick music, I was doing live visuals on a 3d Projection Mapped sculpture I created. I First prototyped the design in 3d then recreated it (as accurately as I could) out of paper. I then created animations and designs that I could project live onto the shapes.
Posted in Blog | 2 CommentsBeen crazy busy the past couple of months, finally getting a chance to update. I directed/designed/animated this Meals on Wheels spot. Thanks to Cale Ajoika for storyboards/concept. Some more new projects to share on the way!
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MOS created this Meals on Wheels spot using a combination of After Effects and Cinema 4d to create the hand drawn look. A little Making of can be seen below:
Always like doing projects for a good cause. It’s to bring attention to the 7 MILLION PREVENTABLE CHILD DEATHS that occur each year. True but very sad fact. You can find for information on how to help here: http://5thbday.usaid.gov
Just got back from Hawaii last week, feelin fresh and renewed. Had a good/much needed 7 day detox from the computer. Had an amazing time kickin it with my friend Aaron Lynton and enjoying Maui’s insanely beautiful scenery. Back in LA though, and straight to business, but fortunately it was a pretty cool project. I was asked to illustrate an alphabet for Peoria Emporium, an eccentric women’s boutique based out of NYC. Also did a few cell animated Gif’s to be used as buttons which brought me back to the old days. Had a blast drawing everything, hand typography is one of my favorite things to do, so it was a nice break before I get back into more broadcast work. Click the image above to see more.
Posted in Blog | 1 CommentWell I leave today for Hawaii and with just a couple of hours to spare I built this 360 timelapse rig. I got the idea from the GoPro forums. Essentially its just a 2 hours sprinkler timer with some holes drilled in it and then mounting the GoPro on top using the GoPro tripod mount. I cut off the side spickets with a dremmel. The timer spins in small increments over the course of two hours allowing for a 360 timelapse. I did some quick testing in Venice, but the real test will be with some awesome surroundings in Maui. Gotta thank my roommate Bill Swano for helping me with assembly. When I get back I’ll hopefully have some sweet footage to share!
Posted in Blog | Leave a commentJust added this to my latest work. I was approached to do a chalkboard style animation for Weight Watchers Lose for Good campaign. Wish I could of done the whole thing the OG way (stop motion) but time didn’t permit so I combined some traditional cell animation, 3d, and 2d into a after effects smoothie, blended that shit up and came up with this. I got a chance to do a little cell animation using flash, which was a first for me. As much as I like to stay true to pen and paper, flash made it super quick and its VECTOR. Thanks to Cale Ajoka for help on concept and design. Also thanks to Eddie Moreno and Phillip Vose for beasting out on the cell animation. And thanks to Jennifer Hudson for pronouncing the word “hungry” in a such a unique way…
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Weight Watchers spot for the Lose for Good Campaign. MOS was responsible for design/direction/animation.
I know all my VFX homies would shun me for repping Cinema 4d but I must say, it kills it sometimes. On a recent job I had to recreate hand drawn boards so that they could be animated. I knew it’d be insane to do it the real (cool) way a.k.a frame by frame cell animation, so I opted to use a 3d route. My homie Cale Ajoka drew up the initial sketch and then I set out to rebuild it in 3d. It was a fun process that kind of trips out your head a little because 3d is all about grids and accurate perspective, but drawing stuff by hand always creates those imperfections and physically inaccurate perspective that we all love. To get the hand drawn look, I used Cinema 4d’s sketch and toon renderer. I had no prior experience with Sketch and Toon but after some tweaking and tests I was able to get a line quality I was happy with.
Posted in Blog | 2 CommentsI’ve been seeing a bunch of cool stuff done with the microsoft kinect, outside of gaming, so I finally got one for myself to start hacking. In June Microsoft released an official SDK beta for the kinect. I first tried my hacking with the SDK and while there is some documentation on getting started with getting simple depth data or skeletal data out of the kinect, it seemed to lack some experimental examples that a beginner could work off of. After doing some research I decided to try out an open source library from openkinect.org. Besides OpenNI from primsense (another library/drivers that I haven’t tried) openkinect seems pretty popular with the hacking community. After going through their example codes and playing around, I really liked the point cloud, created using depth data from the kinect. So I decided to make a trippy/glitchy ass video (above).
I quickly realized that my c++/c# knowledge is non-existent so I did more research… trying to bring the kinect data to something I’m a little more familiar with. Thanks to Hardik Pandya I found a great processing library for the Kinect. Once I got it working, I was able to use javascript to hack the kinect. Since I’ve got a little web dev knowledge the javascript was much easier to understand than the previous c++/c#. Soooooooo, thats where I am now, I got a lot more to learn. Hopefully more experiments coming soon.
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