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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on September 20, 2017
Posted in graffiti |
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Posted on May 25, 2017
MOS created a mirrored portal for Insomniac Events newest festival: “Skyline LA”. Skyline LA took place at the brand new LA Historic State park and as the name implies it has an epic view of the LA skyline. With that … Continue reading →
Posted in Design, Work |
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Posted on April 19, 2017
After working on the first-person-shooter-oriented Mobile Room-Scale, we wanted to make show off the more creative side of VIVE Tracker. For this, we developed a 3D-printed spray paint can that uses the GPIO pins on the VIVE Tracker to send … Continue reading →
Posted in thelab |
23 Comments
Posted on April 19, 2017
We debuted our first multiplayer mobile room scale experience at CES this year, and we were actually quite surprised to see how many people actually had alot of fun playing our game “Cover Me!!”. Quick background: “Cover Me!!” is a … Continue reading →
Posted in thelab |
9 Comments
Posted on February 17, 2017
We are big fans of the new HTC Vive tracker and have been lucky to have early developer access. At CES we used the trackers for our mobile room scale experience “Cover Me!!” , which allows players to use their mobile devices along side a … Continue reading →
Posted in thelab |
17 Comments
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